About
Glenda Sim
Welcome to my portfolio! Thank you for your time and showing interest in my portfolio.
I graduated from Singapore Polytechnic with Diploma in Games Design & Development and Royal Melbourne Institute of Technology with a Bachelor of Accounting.
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I specialise mostly in 2D artwork and concepts and 3D models that are related to Games Design and Art.
I use Photoshop to create my textures and concept art and Maya for modelling environmental props. I have been using other software such as Procreate and Clip Studio Paint with the draw and animation function.
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I am a compassionate, positive, respectful, detail-oriented, hardworking and helpful among work environments and team meetings. Very focused and also motivated to stay on task. I am able to understand and relate to other people from different job scopes and accept criticisms and improve on it based on my artistic sense and knowledge.
Working Experiences
- ONI Global Pte Ltd, Temporary Accounts Assistant (Jan 2021 to May 2021)
- NUS, University Cultural Centre, Usher (Part-Time) (May 2019 to Oct 2021)
- Singapore Polytechnic, School of Design, Researcher (Internship) (Jan 2015 to Oct 2015)
- Provence Bakery, Cashier (Part-Time) (May 2018 to Jan 2019)
Education
Royal Melbourne Institute of Technology
2018 - 2020
Bachelor of Accounting
Singapore Polytechnic
2014 - 2017
Diploma in Games Design & Development
Fairfield Methodist School (Secondary)
2009 - 2013
GCE 'O' Level
Computer Skills
Adobe Photoshop: Advanced
Autodesk Maya: Advanced
Unity 3D: Intermediate
Unreal Engine 3/4: Intermediate
ZBrush: Intermediate
Crazybump: Advanced
Autodesk 3DSMAX: Beginner
Adobe Illustrator: Advanced
Adobe Flash: Intermediate
Audacity: Beginner​
Procreate: Advanced
Clip Studio Paint: Intermediate