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About

Glenda Sim

Welcome to my portfolio! Thank you for your time and showing interest in my portfolio.

I graduated from Singapore Polytechnic with Diploma in Games Design & Development and Royal Melbourne Institute of Technology with a Bachelor of Accounting.

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I specialise mostly in 2D artwork and concepts and 3D models that are related to Games Design and Art. 

I use Photoshop to create my textures and concept art and Maya for modelling environmental props. I have been using other software such as Procreate and Clip Studio Paint with the draw and animation function.

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I am a compassionate, positive, respectful, detail-oriented, hardworking and helpful among work environments and team meetings. Very focused and also motivated to stay on task. I am able to understand and relate to other people from different job scopes and accept criticisms and improve on it based on my artistic sense and knowledge.

Working Experiences

- ONI Global Pte Ltd, Temporary Accounts Assistant (Jan 2021 to May 2021)

- NUS, University Cultural Centre, Usher (Part-Time) (May 2019 to Oct 2021)

- Singapore Polytechnic, School of Design, Researcher (Internship) (Jan 2015 to Oct 2015)

- Provence Bakery, Cashier (Part-Time) (May 2018 to Jan 2019)

Education

Royal Melbourne Institute of Technology

2018 - 2020

Bachelor of Accounting

 

Singapore Polytechnic

2014 - 2017 

Diploma in Games Design & Development

 

Fairfield Methodist School (Secondary)

2009 - 2013 

GCE 'O' Level

 

Computer Skills

Adobe Photoshop: Advanced
Autodesk Maya: Advanced

Unity 3D: Intermediate

Unreal Engine 3/4: Intermediate

ZBrush: Intermediate

Crazybump: Advanced

Autodesk 3DSMAX: Beginner 

Adobe Illustrator: Advanced

Adobe Flash: Intermediate

Audacity: Beginner​

Procreate: Advanced

Clip Studio Paint: Intermediate

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